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Dragonheir: Silent Gods Tier List (Reborn Version) — Best Heroes, Meta Shifts, and How to Build Around Them

With the Reborn relaunch and the returning Dungeons & Dragons collab (hello, Drizzt Do’Urden), Dragonheir’s PvE/PvP balance looks different from 2023–2024. Players are logging in to hundreds of free summons and discounts, meaning rosters are inflating fast—and team ceilings are higher than ever. This guide gives you a practical, patch-current tier list plus how to build around the meta’s strongest comps (notably Frost control and DoT/bleed shells), so you can clear story, events, and competitive content efficiently.

How we rank (Method, what changed in Reborn)

We weight heroes by:

  • Performance in current PvE events & late-game (boss consistency, event races, auto reliability)

  • Synergy with Reborn-favored comps (Frost control, DoT layering, sustain-lite speed clears)

  • Investment efficiency (how quickly they spike with the avalanche of free pulls/resources)

  • Flexibility across modes (campaign, dungeons, events, PvP)

The Reborn patch materially affects rankings: combat pacing, system overhauls, and generous onboarding (e.g., ~650 free summons and pull discounts) let newer accounts assemble “meta shells” sooner, making team synergy even more decisive than raw stats. Community discussion and patch trackers highlight this inflection and the Frost lineup’s rise.

Pro tip: If you’re just returning for Reborn, claim the limited freebies first, then build into one of the meta shells below before spreading resources wide.

SS Tier — Meta-Defining (Build these first)

Frost Control Core (controller + amplifiers + sustain-lite)
The official channels have been spotlighting a Frost comp that locks waves and bosses while scaling damage safely. Expect at least one premier freeze/control anchor, with teammates that exploit longer enemy uptime (bleeds/DoTs, vulnerability, or turn manipulation). If you can field this shell, it’s your most consistent “all content” start in Reborn.

Drizzt Do’Urden (Collab carry & flex)
During the D&D rerun, Drizzt returns as a top-end PvE/PvP DPS/flex who benefits from the resource glut; guides and creator testing show he’s obtainable during the event cadence and strong enough to headline teams without whale gear. If the event is active for your region, he’s a priority.

Why SS? These options set win conditions by controlling turns or converting that control into safe burst. They also fit most account budgets thanks to Reborn’s login rewards and discounts.

S Tier — Core Staples (You’ll use them everywhere)

Turn Control / Debuff Engines
Heroes that slow, freeze, or extend debuffs are premium—especially those that don’t choke your resource curve. They’re the glue that lets your carry (SS/S) farm on auto without close calls. This category is repeatedly favored by current tier discussions post-update.

Reliable Sustain / Off-healers
Reborn’s pacing rewards light sustain over heavy turtle healing. Sustain pieces that stabilize while keeping tempo (cleanse, mitigation, drip heals) are S: they enable low-investment clears and keep risky events consistent. Community lists continue to elevate such picks in 2025 updates.

Burst/DoT Amplifiers
Amplifiers that multiply DoT/bleed stacks or convert control windows into explosive boss phases sit comfortably in S. They’re slightly comp-dependent—if you own the shell, they feel SS; without it, they remain strong standalones.

A Tier — Efficient, Flexible, and Great Early Clears

Plug-and-Play Damage Dealers
If you’re still fishing for an S carry, A-tier DPS with good base kits clear events quickly and scale decently with generic gear. With Reborn’s free pulls, you’ll often promote one of these early while you chase collab or banner headliners. 

Utility Techs (cleanse, break, niche counters)
Event bosses rotate; having tech picks for cleanse-heavy fights or specific resist checks saves stamina and rebuild time. Post-Reborn community comp notes still value these for pushing new/rotating content. 

B Tier — Role Players (Shine with upgrades or in the right shell)

These are situational: they spike when you have the exact shell (e.g., a debuff extender that unlocks a DoT lineup) or when an event’s mechanics suit them. With legendary paths, several B-tier units play up a bracket and serve as budget replacements while you pull toward your endgame core. This mirrors how tier sites describe “new roster reality” after the patch flood. 

Recommended Meta Shells (What to build right now)

1) Frost Control “Safety First”

  • Concept: Chain control → zero-risk clears → convert to burst in windows

  • Why now: Official highlights and community chatter put Frost at the center of Reborn clears.

  • Pieces: 1–2 freeze/control anchors, 1 damage amplifier, 1 light sustain

  • When to use: Early account progression, event farming, low-investment auto teams

2) DoT / Bleed Ramp

  • Concept: Layer DoTs/bleeds under control; scale damage while staying safe

  • Why now: Event bosses and longer windows reward persistent damage; Reborn’s resource boom makes multiple enablers feasible

  • Pieces: DoT applier, detonator/amplifier, turn control, flexible sustain

3) Collab Carry (Event-Centric)

  • Concept: Center team around Drizzt when the D&D rerun is up; invest hard while rewards last

  • Why now: Limited availability + strong performance; easily slotted into Frost/DoT skeletons

  • Pieces: Drizzt, control/debuff support, off-healer, flex DPS

Early-Game Path (Day 1–7 in Reborn)

  1. Claim all free discounts and time-limited calendars before spending gems inconsistently. 

  2. Lock a shell (Frost or DoT) based on what your first 150–200 pulls give you. Don’t diffuse resources across five mini-teams. 

  3. Prioritize speed & control in gear—tempo beats raw HPS; add just enough sustain for safe autos. Community clips and posts consistently show this approach winning races. 

  4. If D&D rerun is active in your region, secure Drizzt during the window; he remains viable outside the event. 

Bottom Line (Conclusion)

Post-Reborn Dragonheir is all about tempo and synergy. If you can field Frost control or DoT ramp—and slot Drizzt during the D&D rerun—you’ll clear just about everything on auto with fewer wipes and better time-to-reward. Use the free summons and discounts to complete one top shell before branching out; in today’s meta, a finished comp beats a half-built pile of S-tiers every time. 

FAQ

Is there a single “best” team after Reborn?

No; Frost and DoT shells are the safest bets for most players, but your roster (thanks to Reborn’s free pulls) will dictate the easiest path. Build the shell you can complete first, then min-max.

How much do the free pulls really matter?

A lot. The ~650 free summons (plus discounts and “Summon More, Get More” style events) accelerate you into S/SS cores faster than before, which is why synergy overtook raw stat chasing in the rankings. 

When is the “right” time to invest in a collab unit like Drizzt?

During the event rerun—both because he’s available and because the surrounding event rewards lessen the cost of building him on the spot. 

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