Finished the current Archon Quests, cleared most side quests, and pushed the map to 100%? Here is how to turn Genshin's open-ended endgame into a routine that matches the way you actually like to play.
Reviewed for Version 7.0 · Updated September 21, 2026
Version 7.0 opened Snezhnaya, so “finished everything” is temporary by design. New regions, quests, enemies, and rotating challenges will keep moving the finish line. A useful endgame plan therefore needs two layers: a short routine for rewards that reset, and a personal goal that still feels worthwhile after the rewards are gone.
The fastest way to burn out is to treat every unfinished menu as an obligation. Pick the outcome you want, then ignore tasks that do not support it.
| Your goal | Prioritize | Do not overinvest in |
|---|---|---|
| More Primogems | Current events, rotating combat rewards, unfinished quests, achievements, Hangouts, and remaining exploration | Endless artifact farming after your teams already clear the reward tiers you care about |
| Stronger combat teams | Weapons, important talents, character ascension, then artifacts with a clear stopping point | Leveling every talent or chasing perfect substats before guaranteed upgrades are done |
| Imaginarium Theater progress | A wider roster of usable characters across the required elements and roles | Putting every resource into one hyper-invested team |
| 100% completion | World quests, reputation tools, treasure compasses, achievements, oculi, local legends, books, viewpoints, and hidden objectives | Repeating routes that are not tied to a collection goal |
| More variety | Underused characters, TCG, Serenitea Pot, co-op help, challenge runs, and photo or exploration projects | Forcing the same daily loop after it stops being fun |
If you only have 15 minutes, do the expiring task and spend Resin. If you have an hour, add one permanent project. This is more sustainable than clearing every notification badge every day.
Spiral Abyss rewards focused team building. From Floor 5 onward, the two sides require separate teams, so one overpowered lineup is not enough. Read the enemy list and the current floor effects before entering, then assign the team with the better matchup to each half.
A practical stopping point is the highest reward tier you can clear consistently. If one extra star would require weeks of artifact farming for a small return, you are allowed to stop.
Imaginarium Theater asks a different question: can you field enough workable characters under the season's element and roster rules? This mode favors account breadth, flexible supports, and characters who can contribute without perfect gear. Check the current season before building anyone specifically for it, because the required elements and Opening Characters change.
For Theater, “usable” is often more valuable than “perfect.” Give secondary characters a functional weapon, enough Energy Recharge, the correct main stats, and survivability. Save expensive artifact optimization for the characters who carry difficult stages.
When Stygian Onslaught or another high-difficulty combat cycle is available, treat it as an optional account test, not a mandatory spending target. Clear the reward-bearing difficulty your roster supports. The highest showcase difficulty is for challenge and prestige; do not rebuild an account around it unless that is the part of Genshin you enjoy.

Endgame progress slows when every resource goes into random artifact runs. Secure guaranteed improvements first.
Once one team works, build the second Abyss team. After that, widen the roster for Theater instead of endlessly polishing one carry. This gives you more ways to respond when enemies, elements, or stage rules change.

The displayed exploration percentage is not proof that every chest, puzzle, Seelie, or hidden objective is complete. If completion is your goal, move from wandering to a checklist.

| Session | 15-minute core | If you have more time |
|---|---|---|
| First login of the week | Check event deadlines and the current combat cycles | Choose one character or team project for the week |
| Normal day | Use Resin on that project's current bottleneck | Complete one quest, achievement chain, or defined exploration zone |
| Boss/material day | Claim only materials tied to planned upgrades | Prepare the next weapon or talent breakpoint |
| Long session | Attempt the next realistic Abyss/Theater reward tier | Review failed runs before farming more artifacts |
| End of week | Claim expiring rewards | Decide whether the project is finished or needs one more week |
Stop when the next upgrade no longer changes what you can clear or how much you enjoy the character. A build with the correct main stats, a smooth rotation, and enough damage for your target is finished—even if an optimizer can show a theoretical improvement.
If nothing currently feels worth doing, taking a break is a valid endgame choice. Limited-time rewards are designed to create urgency, but a game should not become a second job. Return when a new region, character, story chapter, or combat season gives you a reason.
There is no single endgame. Spiral Abyss tests two-team strength, Imaginarium Theater tests roster breadth, other rotating challenges test specific matchups, and exploration or collection gives non-combat players long-term goals.
Handle any event or reward cycle that is about to expire, then choose one permanent goal. For most accounts, finishing two reliable teams and clearing valuable World Quest chains gives better progress than random artifact farming.
No. The displayed percentage can reach 100% while some chests, puzzles, hidden objectives, and collectibles remain. Use region-specific tools and achievement gaps to narrow the search.
No. Build enough eligible characters to enter and complete the difficulty you target. Give secondary units functional gear and correct roles; reserve expensive optimization for the characters who carry key stages.
No. Food and other consumables cannot be used inside Spiral Abyss. Prepare healing, shielding, energy, equipment, and teams before entering the floor.
No. Weapon levels, important talents, and required ascensions are guaranteed improvements. Artifact farming is most efficient after those upgrades are complete and you have defined a realistic stopping point.
Build an endgame routine around one reward deadline and one personal goal. That can mean clearing one more combat tier, finishing a Snezhnaya subregion, building a favorite character, or doing nothing until the next update. The best endgame plan is the one that gives your next login a clear purpose without turning every system into homework.
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